Sunday nights however I would have to say are well established. This one just gone, we turned over the first four bosses in half the time it had taken us the night we all got the achievement Storming the Citadel. Rotface and his twin brother both of whom I suspect were created by bored developers throwing random bits of features together, are a bit tougher. (I'm sorry but in terms of creature design these guys just look like lazy work with blurry features that they could not be bothered to perfect.) It's taken me two goes and lots of reading to have any attempt at keeping straight what is really a relatively simple strategy for my resto chick which is stand in the middle under the feet and heal like hell and oh the other one is run to the tank with my green goo ball ... depending on which boss we are doing. It's a bit more complex for the ranged dps and the tanks having more movement involved or knowing when to switch ... I get lost looking for buffs and things so would fail there I suspect. I think I need a rethink on my UI perhaps. I find it hard sometimes to take what I've read into a visual realm and recognise the things that have been described. I've referred to that issue early on in this blog so I'll not bore you with the details again.
Enough to say that one night a week using the raid lock functions has allowed us to get to 5/12. I'd love to see us at 6/12 by the end of Sunday night at least; it's not a restart so lets be honest, I'm only suggesting one boss fight. I have noticed that we seem to do okay learning one new fight in a night so there is a possibility of getting to 7/12 on Sunday as we are already half way there with the 6th boss.
I'm really looking forward to getting to Valithria Dreamwalker. As a healer race to heal the dragon, its a dramatically different concept in battles for me. I like the idea of the healers being the critical role rather than the perceived support roll in the standard set up for boss fights (personally I disagree, lets be honest ... no heals = wipe unless you are say a mob of 80's running deadmines. The healers are always critical, I don't believe in the idea of support and main roles as it suggests the raid could survive without them which is nonsense).
No comments:
Post a Comment